Season 5 Reloaded

Season 5 Reloaded is dropping TODAY as Cold War and Warzone try to shift their big content update before the Vanguard beta.

Every season, a big mid-season update drops to refresh the content and mix up the meta that's in play.

If you're a big fan of Cold War, these updates are far more content heavy, but has some surprises for Warzone players too.

Here are the patch notes for Cold War and Warzone's Season 5 Reloaded update.

Release Date
Season 5 Reloaded arrives on the 9th September 2021.
The update will arrive on the 7th September at 9PM PT for Cold War and the 8th September at 9PM PT for Warzone.
Content will not go live until the 9th.

Cold War

  • PlayStation 5: 21GB
  • PlayStation 4: 10GB
  • Xbox Series X|S: 21GB
  • Xbox One: 10GB
  • PC: 8GB


    • PlayStation 5:
      • 5 GB
    • PlayStation 4:
      • 5 GB
    • Xbox One Series X / S:
      • 5.9 GB
    • Xbox One:
      • 5.9 GB
    • PC:
      • 6.4 GB (Warzone Only)
      • 7.6 GB (Warzone and Modern Warfare®)


    • PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
    • Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
    • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.


New Content

Cold War

  • New multiplayer map Zoo
  • New gamemode Demolition
  • New Outbreak region Armada
  • New Outbreak World Event
  • Rampage Inducer Feature in Round-Based Zombie modes
  • New Onslaught Content
  • The Sai New Weapon
  • Limited-Time Outbreak Mode Survival (In-Season)
  • New Operator Hudson
  • Judge Dred Skins (In-Season)
  • Ghost Ship, Oktoberfest and Chemical Reaction Bundles


  • New Warzone mode Clash (50v50)
  • Iron Tails '84
  • The Numbers Event
  • The Sai New Weapon
Patch Notes

Cold War


Prestige Shop

  • New Weapon Blueprint
    • “Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
  • Legacy Calling Cards
    • New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.



  • Zoo (6v6)
    • Zoo map added to Multiplayer rotation in 6v6 modes.
    • Zoo 24/7 added to Featured Playlists.


  • Demolition [NEW]
    • Demolition added to Multiplayer Featured Playlists.
    • Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
    • Time is extended after the first bomb site is destroyed.
    • In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
  • 12v12 Moshpit
    • Added Zoo and Drive-In to the map rotation.

Featured Playlists

  • Zoo 24/7 [NEW]
  • Demolition [NEW]
  • Nuketown 24/7
  • Cranked Moshpit
  • Gunfight
  • Face Off 6v6
  • 12v12 Moshpit (now featuring Zoo and Drive-In)
  • Party Games
  • Multi-Team


Round-Based Maps

  • Features
    • Rampage Inducer
      • New feature added to all round-based Zombies maps.
      • Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
      • When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
      • Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
      • If left unused, the Essence canister will explode after Round 20.
  • Gameplay
    • Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
    • Closed an exploit where players were able to gain access to locked portions of the map.
  • UI
    • Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.”


  • Regions
    • Armada
      • New Region in the North Atlantic Ocean added to Outbreak.
  • World Events
    • Black Chest
      • New World Event added to Regions in Outbreak.
      • Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
      • Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
      • This ability is on a cooldown and its effect is shared with teammates.
  • Intel
    • Added new Season Five Reloaded narrative Intel to discover.
  • Gameplay
    • Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
    • Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.
  • Objectives
    • Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.
  • Local
    • Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.
  • PC
    • Addressed an issue where the legend was not appearing on the overhead map.

Dead Ops Arcade 3

  • Stability
    • Added various stability/exploit fixes.
    • Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
    • Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.
  • Gameplay
    • General
      • Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.
      • Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
      • A flashlight will now spawn on the Island for Solo Advanced Start modes.
      • First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
      • Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
      • Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
      • Touching or standing in lava will now cause rapid death in First-Person.
    • Bonus Areas
      • Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
      • Ikari EggXit bonus area now properly awards XP.
      • Locked the number of Ikari EggXit bonus area instances to 3 per game.
      • Ikari EggXit bonus area will now be removed from the available pool after Round 130.
    • Enemies
      • Nova Crawler
        • Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
        • Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
      • Werewolf
        • Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
        • Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
      • Pole Zombie
        • Pole Zombie health no longer scales with round number.
        • Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
        • Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.
      • General
        • Elephant in The Wild will now be damaged by player chickens.
        • Wolf and Ghost Wolf will no longer kill the player in one bite.
        • Gladiators will no longer have a rare chance to survive a Nuke drop.
  • Audio
    • Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.
  • Bug Fixes
    • Arenas
      • Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.
      • Addressed spawn issues in the Graveyard and Temple arenas.
      • Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
      • Added missing collision in the Island arena to prevent the player from going out of bounds.
      • Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
    • Controls
      • Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
      • Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
    • Match Resuming
      • Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
      • Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
      • Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
    • First-Person
      • Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
      • Addressed an issue with missing blood splatter effects in first-person.
      • Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
      • Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
    • Bonus Areas
      • Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
      • Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
      • Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item.
    • General
      • Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
      • Addressed an issue where a split Megaton could end up below the terrain.
      • Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
      • Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.

Onslaught (PlayStation)

  • Maps
    • Onslaught Drive-In added to map rotation.
  • Intel
    • Added new Dark Aether story Intel to discover in Onslaught Drive-In.
  • Modes
    • Diminishing Light
      • New limited-time mode now available.
      • The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
      • Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
  • Challenges
    • Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.


  • Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.


  • Added ping icons for Mule Kick and Death Perception can pickups.
  • The Mule Kick machine is now present in “Mauer der Toten” when playing in Local.

Field Upgrades

  • Closed an exploit where players could use Aether Shroud infinitely.

Featured Playlists

    • Outbreak (Endless and 3 Region)
    • Mauer der Toten
    • Firebase Z
    • Die Maschine
    • Dead Ops Arcade 3
    • Dead Ops Arcade 3: First Person
    • Onslaught (PlayStation)
    • Onslaught Drive-In (PlayStation) [NEW]
    • Onslaught Diminishing Light (PlayStation) [NEW]
    • Onslaught Containment (PlayStation)


  • Maps
    • Mobile Broadcast Stations
      • The previously dormant Mobile Broadcast Stations seem to be stirring. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.
    • Red Doors
      • We’ve received reports of new, unusual activity in the Red Door rooms. Operators have been asked to investigate.
  • Gameplay
    • Loot that spawns across Verdansk has been adjusted as follows…
      • New Gulag loadouts
      • New pre-match loadouts
      • New ground and Supply Box loot
  • Bug Fixes
    • Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
    • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
    • Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
    • Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
    • Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
    • Fixed an issue causing the audio for certain Finishing Moves to not play properly.
    • Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
    • Fixed an issue where a Bounty Contract would display placeholder text.
    • Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
    • Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
    • Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
    • Fixed an issue where some Calling Cards were displaying placeholder text.
    • Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
    • Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
    • Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
    • Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
    • Fixed various issues causing the inspect animation on some Blueprints to not work properly.
  • Weapons
    • C58 (BOCW)
      • Recoil adjusted
    • EM2 (BOCW)
      • Base Optic eye position retracted
    • Assault Rifle Bravo (MW)
      • Upper Torso Multiplier decreased from 1.1 to 1
    • Groza (BOCW)
      • Sprint to Fire Speed increased by 15%
    • Krig 6 (BOCW)
      • Maximum Damage decreased from 30 to 29
      • Mid Damage now 25
      • Minimum Damage decreased from 25 to 23
      • Weapon Kick adjusted
    • Light Machine Gun Alpha (BOCW)
      • Recoil increased slightly
    • Tactical Rifle Charlie (BOCW)
      • Recoil decreased
    • DMR 14 (BOCW)
      • Recoil adjusted
    • M16 (BOCW)
      • Weapon Kick decreased
    • Type 63 (BOCW)
      • Headshot Multiplier decreased from 2.1 to 1.58
      • Neck Multiplier increased from 1.2 to 1.58
      • Upper Torso Multiplier decreased from 1.2 to 1
      • Lower Torso Multiplier decreased from 1.1 to 1
      • Weapon Kick decreased
    • Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
      • Maximum Damage decreased from 34 to 31
    • OTs 9 (BOCW)
      • Maximum Damage Range decreased by 6.2%
    • PPSh-41 (BOCW)
      • Weapon Kick adjusted
      • ADS Sway adjusted
    • Swiss K31 (BOCW)
      • Recoil adjusted
    • ZRG 20mm (BOCW)
      • Recoil adjusted
  • Attachments
    • Barrels

      • Assault Rifles

        • Ranger/Liberator/GRU Composite
          • Vertical Recoil Control decreased from 10% to 8%

        • Reinforced Heavy/VDV Reinforced/Contour
          • Horizontal Recoil Control decreased from 5% to 4%
          • Vertical Recoil Control decreased from 5% to 4%
        • Takedown/Contour M2
          • Horizontal Recoil Control decreased from 10% to 8%

        • Task Force/Spetsnaz RPK/CMV Mil-Spec
          • Horizontal Recoil Control decreased from 10% to 8%
          • Vertical Recoil Control decreased from 10% to 8%
      • Light Machine Guns

        • Match Grade
          • Horizontal Recoil Control decreased from 5% to 4%
          • Vertical Recoil Control decreased from 5% to 4%
        • Task Force
          • Horizontal Recoil Control decreased from 10% to 8%
          • Vertical Recoil Control decreased from 10% to 8%
    • Tactical Rifles

      • DMR 14 (BOCW)

        • 16.3” Titanium
          • Damage Range decrease reduced from 25% to 20%
          • Rate of Fire increase reduced from 16.7% to 15%
    • Rear Grips

      • Assault Rifles

        • Groza (BOCW)

          • Serpent Grip
            • ADS Speed increase reduced from 9% to 7%

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