New details have emerged!
Call of Duty: Modern Warfare 2 is the latest entry within the iconic series, and has now released for players worldwide.
With the full release here, we're still waiting to dive into some content that should've released with the full game, but they're saving it for Season 1.
Here's what we know regarding MW2's DMZ mode!
What Is Modern Warfare 2's DMZ Mode? Explained and More
From what we can tell, DMZ is Call of Duty's take on an extraction hardcore looter shooter, which is vastly similar to the hit game, Escape From Tarkov.
The mode itself is going to be similar to how a battle royale operates, with 100 players in each lobby, but the trick is that once you die, you will lose all your gear and weapons and so on.
Infinity Ward has noted the following on DMZ.
DMZ involves keeping a Stash - or Inventory - of weapons and other valuable items from the Exclusion Zone. Players will start with a small inventory of free Contraband weapons. Contraband guns are only usable in DMZ, and if you lose them on the battlefield, they are gone forever. Weapons acquired from other players or enemies on the field are considered contraband after extracting with them.
Call of Duty is about customizing weapons, so we still want you to bring those creations into DMZ, whether it’s a personal modification or a Weapon Blueprint.
At first, you will have one Insured Weapon slot for any personal loadout weapon or Weapon Blueprint. Additional insured weapon slots can be earned by leveling-up with Factions.
For those looking for an alternate path to unlocking weapons vs. traditional weapon XP through matches should be excited to plan their infils. Acquiring a contraband weapon will unlock the base weapon in Gunsmith (usable in Multiplayer and Battle Royale).
If you lose an insured weapon, remember insurance takes time– unless you are willing to pay the right price. Extracted Cash and valuables speed-up the cooldown on these slots.
Your Stash also contains certain items taken out of the Exclusion Zone, which can then be put into your Loadout and Backpack for the next infiltration and give you access to special locations.
If your Backpack fills up during a match, Operators can visit one of six Dead Drop locations to stash items for extraction in a later match.
INFIL, LOADOUT, AND MISSIONS
DMZ is a trios-based mode, with the option to play as a Solo or Duo by disabling squad fill. We recommend you start with trios as the Al Mazrah Exclusion Zone is a dangerous place.
To teach you how to play, and give you those first rewards of DMZ, you accept Faction Missions. These are from our world’s most powerful PMC groups: the Legion, White Lotus, and Black Mous, with the Legion being your starting faction and the other two unlocked by completing other faction’s missions.
By completing a certain number of Faction Missions, you can advance up a Faction’s Mission Tiers. These missions offer significant challenges coupled with significant unique rewards.
Players will infiltrate the Exclusion Zone with their chosen loadout, insured or contraband. Or, they can bring nothing at all - sometimes, all it takes is a pair of fists and a dream. The exact point of infiltration is random every time, ensuring that no two DMZ matches will be the same.
To get more items, players will have to extract them out of the Exclusion Zone with their Backpack. This will provide an experience for players to complete a “supply run” as an example, in which players can complete a run just to gear up for a future deployment.
In addition to the Backpack, players can exfil from the world with “on-soldier” items, including backpacks, self-revives, armor plate carriers, etc.. This is critical for players looking to engage with high-tier enemies early in a match their next infil.
WITHIN THE EXCLUSION ZONE
Other than completing the objectives laid out in Faction Missions, players are also free to explore the Exclusion Zone to collect more items for their inventory and take on optional assignments. These can be completing Contracts, such as rescuing a hostage, taking down a high value target, or taking part in a World Event, such as activating a SAM Turret or a UAV Tower.
Like Warzone 2.0, players can expect logical looting– items exist in Al Mazrah in places they may exist in the real world, such as medical supplies in a bathroom cabinet or hospital. A police station or military outpost may contain more tactical gear.
There are only a few limits to where you can explore in Al Mazrah: first, locked spaces, which are special areas within the Exclusion Zone, and Strongholds, guarded by AQ Forces. Players must obtain keys to gain access to these high-value places.
Also, Al Mazrah won’t have a circle collapse but players will need to monitor radiation as well as the occasional sandstorm. We don’t yet know what is causing this deadly energy, and what Operators may get from finding its source…
Again, there is no definite objective or path to victory here in DMZ - you are responsible for mapping your own success in this mode, with plenty of rewards for your efforts: Double XP Tokens, Calling Cards, Weapon Charms, and other cosmetics.
And finally, the ultimate reward: the M13B Assault Rifle. This functional weapon is part of the Bruen Ops Platform along with the new BAS-P SMG, can be yours to use across all Modern Warfare II or Warzone 2.0 modes.
Winning is determined by the players’ choices and the consequences that follow, but ultimately exfilling from the Exclusion Zone is your main objective in each match.
Part of DMZ’s design is to make every match matter - anything you get in DMZ that is in your Loadout or Backpack is lost upon death. Players still can be revived by their squadmates, even after dying (although it will take longer than the usual downed revive), but if everyone drops, all that precious loot gets dropped, too.
The only exceptions are insured weapons, which are a part of your Stash.