Deep

Destiny 2 has consistency been one of the most played live services games throughout the years, and as players embark during the Lightfall DLC, the current raid has been fantastic for players.

However, with Season of The Deep slowly apporaching, Bungie has now shed some light on some of the artifact mods coming to the game.

Here's what we know!

Destiny 2 Season 21: All Artifact Mods In Season of The Deep

The annual release of the new season was set to come out around the end of May, but with Season of The Deep, Bungie has outlined some notable changes coming to the new Season.

More so, these changes are going to be related to the new Seasonsal artifact we're going to get to use, and the mods within the customization options.

Below are all the artifact mods within Season 21, Season of The Deep.

First Column

  • Anti-Barrier Auto-Rifle: Your equipped Auto Rifle fires shield-piercing rounds and stun Barrier Champions. Additionally, Auto-Rifles are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon: Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.
  • Overload Scout Rifle: Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Trace Rifle: Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when that modifier is active.
  • Unstoppable Glaive: Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.

Second Column

  • Authorized Mods: Arc: The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Authorized Mods: Void: The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Strand: The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Melee: The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Technicolor Siphon: Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

Third Column

  • Improved Unraveling: Increases the amount of damage dealt by unraveling a target.
  • Deeper Origins: Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
  • Unto the Breach: Defeating a Void Debuffed targets creates a Void Breach while your Void subclass is equipped.
  • Electric Armor: Stay amplified longer while your Arc subclass is equipped.
  • Thunderous Retort: Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

Fourth Column

  • Strand Soldier: Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
  • Overcharged Armory: Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deed traits are always overcharged weapons for you when that modifier is active.
  • Protective Breach: Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
  • Counter Charge: Gain a stack of Armor Charge when you stun a Champion.
  • Amped Up: Gain damage resistance while amplified.

Fifth Column

  • Conductive Cosmic Needle: Targets affected by Strand debuffs take increases damage from Arc and Void abilities.
  • Shock and Awe: Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
  • Supernova: Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Squad Goals:
    • Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
    • Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
    • Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
  • Lightning Strikes Twice: After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.