Lunar Revel

League of Legends third scheduled update of 2023 (and season 13) comes in the form of patch 13.3, which will arrive at the end of January.

In the last patch, update 13.1, a number of champions were hit with nerfs and some items adjusted to fit the start of the new season. Patch 13.2 has ultimately been abandoned, instead replaced with 13.1b.

With the new season underway, this next patch will aim to adjust any hiccups that are still present in the current season including some champions who have been overdue changes.

Here’s what’s new in update 13.3 for LoL.

Release Date

Patch update 13.3 will arrive on Wednesday 8th of February 2022.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)

For a full look at this year's patch schedule, click here.

Champion Updates

Champion Buffs

  • Kayle
    • Passive move speed
      • 8%>10%
    • E
      • On-Hit damage ratio
        • .2>.25
      • Missing health active
        • 8-10%>8-12%
  • Lee Sin
    • Q
      • Bonus AD Ratio
        • 1>1.2
    • E
      • Now a total AD ratio (same at level 1, better after)
      • Slow
        • 20-60%>20-80%
  • Kayn
    • Assassin
      • Passive extra damage
        • 13-40%>15-45% (based on level)
    • Non Rhaast
      • Q
        • Damage
          • 75/95/115/135/155 (+65% bonus AD)>70/90/110/130/150 (+80% bonus AD)
          • Rhaast has different damage scaling that is unchaged
  • Trundle
    • Dance emote now scales with MS
    • W
      • Cooldown
        • 18-14s>16-12s
  • LeBlanc
    • MP5
      • 6>8
    • Mana regen growth
      • 0.8>1
    • Q
      • Mana
        • 50-70>50
    • R
      • Cooldown
        • 60-30s>50-30s
  • Jarvan
    • Armor
      • 34 ⇒ 36
    • W
      • Cooldown : 9 seconds ⇒ 8 seconds
      • Shield Strength : 60/80/100/120/140 ⇒ 60/80/100/120/140 (+80% bonus attack damage)
      • Shield Duration : 5 seconds ⇒ 4 seconds
  • Le Blanc
    • Mana Regen
      • 6 ⇒ 8
    • Mana Regen Increase
      • 0.8 ⇒ 1
    • Q
      • Mana Cost : 50/55/60/65/70 ⇒ 50 at all ranks
    • R
      • Cooldown : 60/45/30 seconds ⇒ 50/40/30 seconds

Champion Nerfs

  • Amumu
    • Q
      • Mana Cost
        • 40-60>45-65
    • E
      • Damage
        • 80/110/140/170/200 (+50% AP)>65/100/135/170/205 (+50% AP)
  • Zac
    • W
      • AP Ratio
        • 4% per 100 AP>3% per 100 AP
    • E
      • Damage
        • 60-260 (+90% AP)>60-240 (+80% AP)
  • K'Sante
    • Q
      • Knockup Duration
        • 1s>0.65s
      • Stun Duration
        • 1-1.25s>1s
    • W
      • Min stun
        • 0.35/0.45/0.55/0.65/0.75>0.3/0.35/0.4/0.45/0.5
    • R
      • Resist lost
        • 65% bonus>85% bonus
  • Annie
    • Passive
      • Annie's passive is now fully charged at game start and when respawning after death.
    • E
      • Shield Strength : 40/85/130/175/220 (+35% ability power) ⇒ 60/100/140/180/220 (+55% ability power)
      • Cooldown : 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
      • Magical reflection damage : 20/30/40/50/60 (+20% ability power) ⇒ 30/45/60/75/90 (+40% ability power)
      • NEW Magic knockback damage conditions : When Molten Shield is active, enemies whose basic attacks hit the shield take magic damage. ⇒ When Molten Shield is active, enemies whose basic attacks AND abilities hit the shield take magic damage.
      • NEW Magic Discard Damage Details : Molten Shield (E) now only deals damage to enemies once per target per shield . (Note: Tibbers' doubled shield counts as a new shield and can deal damage once per target per shield.)
    • R
      • Tibbers Health : 1300/2200/3100 ⇒ 1300/2200/3100 (+75% Ability Power)
      • Tibbers Resistances : 30/60/90 armor and magic resist ⇒ 30/60/90 (+5% Ability Power) armor and magic resist
      • Tibbers Movement Speed ​​: 350 at all ranks ⇒ 350/375/400
  • Kasadin
    • E
      • Base Damage : 80/105/130/155/180 (+85% Ability Power) ⇒ 60/90/120/150/180 ( +85% Ability Power)
      • Nearby ability cast cooldown : 1 second ⇒ 0.75 seconds
    • R
      • Magic Damage : 80/100/120 (+40% Ability Power) (+2% Max Mana) ⇒ 70/90/110 (+40% Ability Power) (+2% Max Mana)
      • Additional damage per stack : 40/50/60 (+10% Ability Power) (+1% Max Mana) ⇒ 35/45/55 (+10% Ability Power) (+1% Max Mana)

Champion Adjustments

  • Aurelion Sol
    • Passive
      • Q - Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage
      • W - Astral Flight: Increased distance traveled based on Stardust Stacks
      • E - Singularity: Increased area and execute threshold
      • R - Falling Star/The Skies Descend: Increased area
    • Q
      • Mana Cost: 45/50/55/60/65 Mana per second
      • Cooldown: 3 seconds
      • Full Ability Description: Aurelion Sol breathes starfire for up to (3.25/3.25/3.25/3.25/9999) seconds, dealing (15/25/35/45/55 + 30-90 (scaling with level) + 60% AP) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies. Each full second of breath on the same enemy deals a burst of (40/50/60/70/80 + 20-40 (scaling with level) + 50% AP) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion. This Ability’s range is 750 - 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters.
    • W
      • Mana Cost: 80/85/90/95/100 Mana
      • Cooldown: 22/20.5/19/17.5/16 seconds
      • Full Ability Description: Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no maximum channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%. Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown. Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed.
    • E
      • Mana Cost: 60/70/80/90/100 mana
      • Cooldown: 12/11.5/11/10.5/10 seconds
      • Full Ability Description: Aurelion Sol summons a black hole, dealing (10/15/20/25/30 + 40% AP) magic damage and dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% maximum Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it. This Ability’s range is 750 - 920 (scaling with level). Minions and jungle monsters inside will have 0 Movement Speed. (This ability absorbs 1 Stardust per second from Champions. Stardust absorbed from units that die in the black hole: Epic Monsters: 10 Stardust, Champions and Large monsters: 5 Stardust, Siege minions: 3 Stardust Minions and small monsters: 1 Stardust.)
    • R
      • Mana Cost: 100 mana
      • Cooldown: 120/110/100 seconds
      • Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit.
      • The Skies Descend: Gathering 75 Stardust transforms the next Falling Star into The Skies Descend. Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187.5/312.5/437.5 + 81.25% AP) magic damage in a larger area, Knocking Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals (150/250/350 + 65% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second.
  • Alistar
    • Passive
      • Self Heal: 23-142 (based on level) ⇒ 5% maximum health
      • Ally Heal: 46-284 (based on level) ⇒ 6% of Alistar’s maximum health
    • Q
      • Mana Cost: 55/60/65/70/75 ⇒ 50/55/60/65/70
      • Magic Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/100/140/180/220 (+70% AP)
    • W
      • Mana Cost: 65/70/75/80/85 ⇒ 50/55/60/65/70
      • Magic Damage: 55/110/165/220/275 (+70% AP) ⇒ 55/110/165/220/275 (+90% AP)
    • E
      • Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
      • Total Magic Damage: 80/110/140/170/200 (+40% AP) ⇒ 80/110/140/170/200 (+70% AP)
  • Braum
    • Passive
      • Target Immunity Duration: 8/6/4 seconds (levels 1/7/13) ⇒ 8/6/4 (levels 1/6/11)
    • Q
      • Cooldown: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
    • W
      • Bonus Armor and Magic Resist: 10/14/18/22/26 ⇒ 20/25/30/35/40
  • Nautilus
    • Passive
      • Bonus Damage: 8-110 (based on level) ⇒ 14-116 (based on level)
    • W
      • Mana Cost: 80 ⇒ 60
      • Shield Strength: 40/50/60/70/80 (+8/9/10/11/12% maximum health) ⇒ 50/60/70/80/90 (+8/9/10/11/12% maximum health)
    • E
      • Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)
  • Pyke
    • E
      • Physical Damage: 105/135/165/195/225 (+100% bonus AD) ⇒ 105/145/185/225/265 (+100% bonus AD)
  • Rakan
    • Q
      • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
      • Mana Cost: 60 ⇒ 45
      • Base Heal: 30-115 (based on level) (+55% AP) ⇒ 40-210 (based on level) (+55% AP)
    • W
      • Magic Damage: 70/125/180/235/290 (+70% AP) ⇒ 70/120/170/220/270 (+80% AP)
  • Thresh
    • Q
      • Magic Damage: 100/140/180/220/260 (+50% AP) ⇒ 100/145/190/235/280 (+80% AP) (Note: Thresh’s AP ratio can be interpreted as 0.8 damage per soul, unless you’re going AP Thresh... but you do you friend)
    • W
      • Shield per Soul: 2 ⇒ 1.5
    • E
      • Magic Damage: 75/110/145/180/215 (+40% AP) ⇒ 75/110/145/180/215 (Note: Same note applies here, this will result in an 0.6 damage per soul)
System Changes And Items

System Buffs

  • Overheal
    • 10+9% max HP>20-300 based on level

System Nerfs

  • Early Jungle Ganks
    • Treat gold
      • 30s>20s
    • XP from large monsters
      • 75-85
    • Stealth ward trinket
      • Cooldown
        • 240-120>210-120
    • Tower Damage
      • 162-344 (0-14 minutes)>182-350 (0-14 minutes)
  • Umbrial Glaive
    • Cooldown
      • 40s>50s
    • Ranged Damage to Wards
      • 3>2
    • No longer isntakills traps
  • Radiant Virtue
    • Total cost : 3000 ⇒ 3200
    • Guiding Light (Passive) – Cooldown : 60 seconds ⇒ 90 seconds
    • Guiding Light (Passive) - Maximum Health Granted : 10% ⇒ 15%
    • Total Healing : 8-16% of maximum health over 9 seconds (including passive's healing modifier) ​​⇒ 12% of maximum health over 9 seconds
    • REMOVED ability speed : You and all allies within 1200 gain 20 ability speed⇒ REMOVED

System Adjustments

  • Radiant Virtue
    • Cost
      • 3000>3200
    • Cooldown
      • 60>90
    • Max HP
      • 10%>15%
    • Healing
      • 8% max HP>12% max HP
  • Tenacity
    • Most sourcers will now stack multiplicatively together (general nerf to Tenacity stacking)
Bug Fixes & QoL
  • Competitive
      • In Blind Pick and Normal Draft, normal surrender (4 out of 5 OR 70% of team members must agree to pass the vote) is available at 20 minutes ⇒ 15 minutes. Unanimous early surrender requirement has been removed.
      • Unrelated to the above, the MMR duo restriction for Apex ranks has been re-enabled
      • Made matchmaking adjustments for faster Normal Blind Pick queue times
  • ASUs

    • Ahri’s ASU is coming to the Rift this patch with updated visuals, sound and visual effects, and animations for her base model and older skins.

    JAX MIDSCOPE UPDATE FOLLOWUP


    We’re shipping a few changes this patch that were intended to go live with Jax’s midscope update.

    ANIMATIONS

    • Mecha Kingdom Jax: R level up animation now correctly plays. R passive attacks now play at the correct speed. Special attack animations now correctly play with using E - Counterstrike.
    • God Staff Jax: Adjusted cape stiffness and fixed some instances where Jax would move to idle between attacks. Added a new R passive animation that should help it feel more impactful.

    SOUNDS

    • Base + All Skins: Improved the hit sound on R slams. Fixed a bug that was sometimes causing a number of Jax’s sounds to not play at all.

    VFX

    • Base + All Skins: Returned the shield visual associated with Jax’s R buff.
    • Nemesis Jax: Added lightning VFX to R.
    • God Staff Jax: Added spikes and sparkles to his R to make the shield appear more dense.
    • Mecha Kingdom Jax: Ember explosion notes added to R. Adjusted the opacity of dirt poof. Restored the reactive shield. Reworked and moved W and R third/second hit buff VFX.
    • Conqueror Jax: Added lots of spiky shapes to R alongside a more strongly highlighted edge to the shield.
    • Prestige Conqueror Jax: Same changes as those made to Conqueror Jax, but golden and with increased golden prestige sparkles.

    CHAMPION SELECT

    • Pick order swapping is no longer interrupted between the declaration and banning phases.
    • Role and text filters now persist between champion select phases.
    • Retired pick order & champion swapping tutorial tooltips.

    QUALITY OF LIFE

    • You can right click on players in your party to view their profiles in the pre-match lobby.
    • Rune Recommender now correctly persists the toggle for Summoner Spells to be included with a recommended page.

    BUGFIX BASH


    These bugs were significantly more difficult to tackle than the usual ones so it took us a bit longer and required some dedicated focus time for our engineers to fix them. Here are a few highlights from the Bug Bash, while other tickets worked during this period can be found below in Bugfixes.
    • Fixed a bug that caused ally's summoner spell/ultimate indicators to show them as READY, despite them actually being on cooldown.
    • Fixed a bug where Ryze could regenerate his mana by continuously walking in and out of the river with the Waterwalking rune equipped.
    • Fixed a bug where recent item purchases couldn’t be undone when a player receives an item from a Rune (Biscuits, Boots, etc).
    • Fixed a bug where being rooted when attempting to issue attack-move commands caused the champion to be unable to auto-attack.
    • Fixed a bug so that Varus E and Gragas R are now properly destroyed by Yasuo's Windwall instead of activating their effects at the windwall location.
    • Fixed a bug so that Champions with multiple ability icons now use correct icons in their kill feed,
    • Fixed a bug with Ornn's forgeable items having debug strings or outdated information.
    • Fixed a bug where Zilean R would be consumed but not triggered in specific scenarios where a spell shield was consumed.

    BUGFIXES

    • Fixed a bug that caused Azir’s R to not hit enemies if he was casting it as he died.
    • Fixed an interaction where Orianna’s R - Command Shockwave would not correctly follow enemies that were dashing
    • Fixed a bug where the location of Bard chimes, Azir’s passive Turret, and Skarner’s Spires would appear on the minimap were visible for allies and the enemy team.
    • Fixed an interaction so that Senna can now Flash to reroute her W.
    • Fixed a bug that caused Kalista’s W to sometimes not go in the intended direction.
    • Fixed a bug that was causing 2023 seasonal challenges to not be displayed .
    • Fixed a bug where Neeko’s passive would be dispelled when disguising herself in Udyr’s E form.
    • Fixed a bug where Kog’Maw’s passive form would have 5 less movement speed than intended.
    • Fixed a bug where Iceborn Gauntlet’s damage reduction would not occur while shielded.
    • Fixed a bug that caused Nimbus Cloak to not activate from casting Unleashed Teleport.
    • Fixed a bug where upgrading Syndra’s E would sometimes reset its cooldown.
    • Fixed a bug where Radiant Virtue would not proc on Nidalee if purchased while she was in her Cougar form.
    • Fixed a bug where jungle monsters would not respond to being damaged by Yuumi if she aggroed the camp and swapped allies with her W.
    • Fixed a bug that caused the heal from jungle companions to desync Rengar’s spell stack HUD.
    • Fixed a bug where Champion unique quests would not trigger (namely Kha’Zix and Rengar).
    • Fixed a bug that was causing Galio’s passive to make support item executes to prioritize lower HP enemies instead of the original target.
    • Fixed a bug that caused jungle camps to attack Ivern. Some bugs just go too far…
    • Fixed a bug that caused Mordekaiser’s W tooltip to display double the value of damage taken converted to W passive.
    • Fixed a bug that was causing Navori’s Quickblade to not show up under the “critical strike chance” tag in shop.
    • Fixed a bug that was causing Garen’s VO line upon killing Darius to not play.
    • Fixed a bug that was causing Tahm Kench’s R to gain Ability haste from Radiant Virtue, despite it being an ultimate ability.
    • Fixed a bug that caused Garen’s E recast information tooltip to display old values.
    • Updated Smite’s tooltip in the champion select screen.
    • Fixed a bug that cause Miss Fortune’s R - Bullet Time area of effect to be misplaced is she moved during casting
    • Fixed a bug that was causing jungle companions to not properly aggro champion summons like Elise’s spiders
    • Fixed a bug that caused the protection buff from Scorchclaw and Gustwalker to take effect when fighting a large monster instead of just epic monsters.
    • Fixed a bug that caused jungle monsters to sometimes not be affected by a champion’s cc ability
    • Fixed a bug that was causing Gromp to turn around while in combat
    • Fixed a bug that was causing enemy turret plates to not display on the minimap until the first turret plate was destroyed.
    • Fixed a bug that was causing turrets to do 200% damage to Shaco’s R clone instead of 150%
    • Fixed a bug that allowed Heartsteel’s health proc to trigger against Fiora’s while using her W- Riposte
    • Fixed a bug that was causing the objective voting panel to occasionally not display correctly.
    • Fixed a bug where Pyke’s R would cause Radiant Virtue to grant bonus AD for only 0.5 seconds instead of the full 9.
    • Fixed a bug that caused Kassadin’s Q to grant him a shield even if that cast didn’t complete.
    • Fixed a bug where Sett’s R would cause graphical tearing if hit with certain abilities
    • Fixed a bug that caused the Jungle companion protection buff to count clones as allies
    • Fixed a bug that caused Zeri’s E on-hit damage to deal damage to structures
    • Fixed a bug that cause jungle companion dash attacks to not scale with bonus armor and magic resist
New Skins

Heartache and Heartthrob

  • Heartache Vi
  • Heartthrob Caitlyn
  • Heartache Amumu
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