So while I do enjoy the PvE aspect, I do feel like there's still not enough incentive for players to enable PvP. You do earn bonus XP and have a chance to earn loot from killing other players, but I barely see any players flagged for PvP while I’m playing. Also while the combat system is unique and fun, there are some glaring issues with combat and some of the abilities. They do feel clunky and unresponsive at times - specifically swapping between weapons or using charging or lunging abilities. They sometimes just completely fail or completely mistrack opponents. Though when it does work, it feels amazing. It's just, there's a lot of times where I noticed that it clearly is not working.
There’s also pros and cons to having 6 active abilities only - 3 per weapon slot. It makes things more accessible to a wider audience which is imo a reason for a decent portion of its early success. It's not overwhelming like other MMOs have been. However, because of the minimized spell lists the skill ceiling is a bit lower. If they keep with only 6 abilities/spells per player, it would be cool for the devs to move towards spell synergy between the two weapon slots. As it stands, several abilities end or passives are removed when weapons are swapped. This discourages people from swapping weapons in fights and stifles creativity for builds.