Outriders made its full grand debut earlier this week with a cinematic reveal trailer that shows off People Can Fly’s (Gears of War: Judgement, Bulletstorm) newest IP that is a shooter with very heavily RPG elements in it. The studio also showed some sweet gameplay action for the co-op adventure, which we’re excited to talk about since we had a few hours of hands-on time with Outriders ourselves.
By now the world knows that Outriders is a 1-3 player co-op RPG that has the dark and gritty humor seen in Bulletstorm nestled away neatly in a brand new IP. This shooter is twisted and the RPG elements make that narrative all the more impactful by giving players a totally immersive experience to lose themselves in. With a main campaign that thrusts the main character into a world of survival and macabre rules, becoming an Outrider is more than just a title, it’s learning to think of the fly and taking all of the weirdness like a champ.
Outriders allows players to customize their main character of choice with an option of three presets. I may or may not have spent a little more time than necessary, but my silver-haired badass was more than ready to roll and the scars I gave her on her face prove to anyone in this new world that she’s not to be messed with.
After crafting the perfect Outrider, it was time to dive into the opening cutscene that lets players see where it all began. This tale begins with a group of survivors arriving on the planet Enoch, a place that was meant to be a safe haven for humans and a chance at a fresh start after years of living on the run. Unfortunately, this planet ended up being anything but safe as the group of characters that we’ve just gotten to know are suddenly in a battle against the unknown with crew members mysteriously vanishing left and right. It gets dark, very dark, which sets the tone for the entire game once the player finds themselves years in the future to a world that drips desolation, mania, and magic beyond our wildest imagination.
Being able to speak with characters and choose different dialogue options really drives home those RPG elements. It was easy to get to know the various faces around our Outrider, which made it easy to feel the loss when those faces change or become something hardened by a war no one could have predicted. What makes that immersive story even better, however, is the fact that there are many, many side quests available to choose from. These quests offer even more characters to get to know, more story, and interesting weapons that are not only gorgeous but meaningful in their function. Do the side quests or don’t do them, the choice is up to the player, but the ability to make this experience last even longer is definitely appreciated.



Personally, I went the Pyromancer route. Being able to dole out massive amounts of damage with a wave of flames was addictive, though I will admit I’m very interested in seeing what the fourth class will be seeing as they are all magically rooted and vary heavily from one another. My guess is something water-related, or wind, given that the other three take on the fire, electrical, and earth elements.

Like quite a few other looter shooters out there, Outriders provides a meaningful story while also delivering a satisfying combat experience. The character interactions are meaningful and genuinely enjoyable and the progression system feels natural and organic. People Can Fly’s upcoming IP truly has the chance to become something truly special and long-lasting and we can’t wait to learn more in the coming months.
While we don’t have a release date at this time, we do know that Outriders is coming to both this-gen and next-gen consoles, in addition to PC, this holiday season! Are you ready to become an Outrider?